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Kinematics 2-D flash cards

Master Kinematics 2-D through 90 JEE Advanced-level recall cards, systematically structured one idea at a time. Revise concept-wise, identify the areas where you need improvement, and focus your preparation with greater precision.

Kinematics 2-D, question and answer

10 of this chapter's 90 cards, laid out open so you can read straight through. The remaining 80 are in the interactive deck, where the answer stays hidden until you commit to one.

  1. 1.In 2-D motion, how are position, velocity and acceleration related as vectors?

    Position r=xi^+yj^\vec r = x\hat i + y\hat j. Velocity v=drdt=vxi^+vyj^\vec v = \dfrac{d\vec r}{dt} = v_x\hat i + v_y\hat j. Acceleration a=dvdt=axi^+ayj^\vec a = \dfrac{d\vec v}{dt} = a_x\hat i + a_y\hat j. Each component evolves independently.

    Hint: Differentiate component-wise.

  2. 2.What is the key principle that lets us treat 2-D motion as two 1-D problems?

    The independence of perpendicular components: motion along xx and along yy are governed by separate equations sharing only the common variable time tt. Horizontal and vertical motions do not affect each other.

    Hint: xx and yy share only tt.

  3. 3.Write the vector equations of motion for constant acceleration a\vec a in a plane.

    v=u+at\vec v = \vec u + \vec a t and r=ut+12at2\vec r = \vec u t + \tfrac12 \vec a t^2. These hold component-wise: x=uxt+12axt2x = u_x t + \tfrac12 a_x t^2, y=uyt+12ayt2y = u_y t + \tfrac12 a_y t^2.

    Hint: Same as 1-D but vectorial.

  4. 4.How do you find the magnitude and direction of a resultant vector A=Axi^+Ayj^\vec A = A_x\hat i + A_y\hat j?

    Magnitude A=Ax2+Ay2|\vec A| = \sqrt{A_x^2 + A_y^2}; direction θ=tan1 ⁣(AyAx)\theta = \tan^{-1}\!\left(\dfrac{A_y}{A_x}\right) measured from the +x+x axis (mind the quadrant).

    Hint: Pythagoras + arctan.

  5. 5.What is the average velocity vector over an interval, and how does it differ from average speed?

    vavg=ΔrΔt\vec v_{avg} = \dfrac{\Delta \vec r}{\Delta t} (displacement over time, a vector). Average speed =total path lengthΔt= \dfrac{\text{total path length}}{\Delta t} (a scalar vavg\ge |\vec v_{avg}|).

    Hint: Displacement vs path length.

  6. 6.For any projectile launched with speed uu at angle θ\theta (ground level), state the velocity components at launch.

    ux=ucosθu_x = u\cos\theta (constant throughout), uy=usinθu_y = u\sin\theta (changes under gravity). Acceleration ax=0a_x = 0, ay=ga_y = -g.

    Hint: Horizontal is uniform.

  7. 7.Derive the time of flight TT for a projectile launched at angle θ\theta from level ground.

    Vertical: y=usinθt12gt2=0y = u\sin\theta\, t - \tfrac12 g t^2 = 0 at landing. So t(usinθ12gt)=0T=2usinθgt(u\sin\theta - \tfrac12 g t)=0 \Rightarrow T = \dfrac{2u\sin\theta}{g}.

    Hint: Set y=0y=0, take nonzero root.

  8. 8.Derive the maximum height HH of a projectile launched at angle θ\theta.

    At the top vy=0v_y = 0: 0=(usinθ)22gHH=u2sin2θ2g0 = (u\sin\theta)^2 - 2gH \Rightarrow H = \dfrac{u^2\sin^2\theta}{2g}. It is reached at t=usinθg=T/2t = \dfrac{u\sin\theta}{g} = T/2.

    Hint: Use vy2=uy22gHv_y^2 = u_y^2 - 2gH.

  9. 9.Derive the horizontal range RR of a projectile on level ground.

    R=ucosθT=ucosθ2usinθg=u2sin2θgR = u\cos\theta \cdot T = u\cos\theta \cdot \dfrac{2u\sin\theta}{g} = \dfrac{u^2\sin 2\theta}{g}.

    Hint: R=uxTR = u_x T; use 2sinθcosθ=sin2θ2\sin\theta\cos\theta=\sin2\theta.

  10. 10.At what launch angle is the range maximum, and what is RmaxR_{max}?

    R=u2sin2θgR = \dfrac{u^2\sin2\theta}{g} is maximum when sin2θ=1\sin2\theta=1, i.e. θ=45\theta = 45^\circ. Then Rmax=u2gR_{max} = \dfrac{u^2}{g}.

    Hint: sin2θ=1\sin2\theta=1.

Open the interactive deck for the other 80 cards, with self-grading so the ones you keep missing come back.

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